

"Max particles" is based on the total amount of emitted particles. Please enter a value to stop emission at a certain amount of particles. Activate this option before the simulation starts if you need it for → filtering or shading purposes. Vorticity channel computation is disabled by default to improve performance. A small amount of damping helps to stabilize a simulation, while higher values introduce viscosity to the material. Dampingĭamping smoothens the relative velocities between nearby particles. Any positive value is accepted, including 0. In many cases, values between 1.0 and 50.0 produce good results. To get a more turbulent and water-like fluid, increase this factor, but try to avoid very high values (unless necessary), because they can completely distort the fluid.

With this setting you can change the amount of particles. For a complete list of possible interactions please visit → this page. "Viscoelastic" is the choice of materials such as rubber, caoutchouc, silicone, or "memory foam"."Viscous" fluids are suited for substances like caramel, yogurt, oil, or lava.

"Granular" is suitable for substances like sand or snow."Liquid - PBD" is a very fast fluid type (faster than “Liquid - SPH”)."Liquid - SPH" is a very accurate fluid solver.These particles cannot react with each other and do not have the characteristic fluid properties, but they are simulated very fast. "Dumb” particles are often used for spray or foam.All types, except "Dumb", are GPU-accelerated: There are six different types of fluids and materials.

#Realflow water how to#
To learn more about how to link RealFlow scene elements and make them interact take a look at the → " Links" page with examples.All fluid, rigid, and elastic containers inside the drag-and-drop field will be affected by the fluid. If there is only one container in the scene it will be linked automatically, otherwise the connection has to be established manually.for the creation of foam or water-and-oil simulations: RealFlow | Cinema 4D supports interactions between different fluid, rigid, and elastic containers, e.g. Quick access to the "Solver" settings comes in handy when you work with Dyverso materials (granular, viscous, viscoelastic, rigid, elastic).For descriptions of these parameters follow the links. Furthermore you have direct access to the selected "Scene" tree's → " Solver", → " Cache", and → " Display" tabs.To link the "Fluid" node to a different scene tree dragging the appropriate "Scene" node to this field.In RealFlow | Cinema 4D it is possible to use multiple "Scene" trees in the same project: This is the place where the type of fluid/material is defined together with its properties.
